Spencer Rosenberger

Level Designer

About Me

I am extremely passionate about both level and game design. I love the challenge that comes with building out new projects, and being able to see the fruits of your labor at the end of the day is so rewarding. I recently graduated from Ohio University where I worked as the Lead Developer at the Games Research and Immersive Design Lab. When I am not working on my design projects I like to spend time in the gym, hiking, golfing, playing with my dogs, going to concerts and sporting events!

Bombed Out Bungalows

This POI is apart of my battle royal "The Last Resort." Bombed Out Bungalows is a fairly large and chaotic POI. It is centered around the idea of medium to close range gunfights. Not finishing off your enemy quick can lead to the destruction of your whole squad. This POI has tons of interweaving pathways allowing you to break the line of sight your enemy has and flank around them! I used dense vegetation and lots of buildings to occlude the players vision so they cant hold super long LOS, and promote moving around!

Bone Yard Oasis

This POI is apart of my battle royal "The Last Resort." The Bone Yard plays like King of the Hill. It is broken into three combat sections one being at the very top. This top position gives a dominant view on the the other two areas and a great view of the rest of the map. Controlling this area for long is no easy task, there are a multitude of ways to get up there a usurp the kings!

Droid Factory takedown

This personal project was my take on a level for Jedi Fallen Order. I wanted to craft a level that utilizes all of Cal's abilities from wall running, climbing, swinging and his combat abilities. I wanted to craft a level that utilizes diverging pathways that still hold true to the linear adventure the player is on!